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Grinding in video games: When fun becomes a chore
As gamers, we have had to work hard to progress in the games we played, but some of them felt fun and interesting, while others made us rage quit. Let's take a look at when the grind stays fun and when it becomes tedious, using examples of some famous games like Assassin's Creed, Ni No Kuni II, Stardew Valley, Skyrim, Witcher, COD Mobile, etc.
Prashant Ranjan
May 610 min read
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Scope Creep in Game Dev: a menace or a superpower?
This Quick read will let you see the point of using scope creep as a creative tool without falling into it's trap.
Prashant Ranjan
Apr 226 min read
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